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Stats

Postby Avius37 » Sat Oct 31, 2015 1:00 am

Hey I was wondering how stat gain is going to be. do you get X stats (str, dex, wis, int, cha, con, agi) as you use skills/abilities/crafting. or is it all going to be from equip, food, flex points etc?
--- Sorry if this was already covered in a previous thread, if so just direct me to it
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Re: Stats

Postby Triadian » Sat Oct 31, 2015 1:54 am

our current way of thinking is based on 3 things Mind Body Soul
and each of those is broken down into 3 aswell

MIND:
Intelligence - Mana bar max and mana regeneration, teaching skills etc...
Charisma - interactions with other NPCs, buffs to other players etc...
Foresight - Dodging, Accuracy

BODY:
Endurance - Stamina, Health Bar
Strength - Physical attack damage
Agility - combat speed , movement speed

SOUL:
Determination - magic damage
Clarity - mana regeneration, magic accuracy
Harmony - magic healing

the descriptions given are a very rough guide and some things do more than is stated here determination for example also affects how long you will stay on a particular job before getting bored and your performance at that job gets worse.

as always all the above is subject to change and should be used only as a guide of where we are thinking not a "written in stone and put in a wiki" type scenario
"it would separate this project from others because the devs are cool and have a clue :-)"
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Re: Stats

Postby Avius37 » Sat Oct 31, 2015 8:10 pm

thanks for the run-down
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